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OSR News Roundup for February 17th, 2025

Writer's picture: thirdkingdomgamesthirdkingdomgames

It's the third week in February and ZineMonth is still going strong. There are a fair number of projects to go over this week, so let's jump right in.


  • I'm a big fan of Inkwell Ideas and all of their hex and mapping products, so I was excited to learn that Joe is raising funds for a collection of products to help liven up your hexcrawl or sandbox: four decks of encounter cards, plus printable hexes that you can arrange however you'd like (with artwork by Dyson Logos).

  • The Electrum Archive, by Emiel Boven, is one of my favorite zine series of the past couple of years, and I was excited to see that Gav van Saxen has released a depthcrawl titled The Chrome Leviathan, written for the EA setting. It's a procedurally generated dungeon that gets weirder the further in you go.

  • Adam Vass is crowdfunding a collection of five zines on Backerkit. They're all horror themed, and each one is a unique take on a specific genre of horror, with its own mechanics.

  • Every Villain is a Loser is funding on Kickstarter: this GMless-optional game has the players take on the roles of henchmen, mooks, and minions of supervillains. EDIT: This project has funded, but you can still preorder through the KS page.

  • Well, it certainly looks like A Perfect Rock took off and entered the stratosphere! Another game with the ability to play without a GM, this one has the players take on the role of survivors of a doomed planet, on a mission into outer space to find a new planet to settle: the perfect rock. It looks like it would be a great teaching game, since it also literally teaches about rocks and geology.

  • Against Time and Death is a neat looking project, a duet-storytelling game about two ace operatives on opposite sides of a multiversal time war. It's got a fun, asynchronous mode of play, which makes it ideal for folks who may be on the busy side of things, and the art is simply amazing.

  • It is no surprise to long-time readers that one of my favorite indie publishers currently active is Richard Ruane of R. Rook Press. They're currently raising funds for Silver Age, a game of broken, desolate towns in West Texas and the packs of werewolves that protect those citizens that remain after their lives were sold out for corporate greed.

  • Just in time for Valentine's Day, Love for the Love Gods bills itself as "Cabin in the Woods", but for the Hallmark Channel. There's also some Truman Show thrown in there as well.

  • In addition to their recently released alchemy folded pamphlet, Valluch has just released two new pamphlets: single use magical items and occult books.

  • I've become a big fan of Castle Grief's release and Kal Arath setting, and they've just launched a new Kickstarter for the setting and system entitled Twin Sun Sutra.

  • Sivad's Sanctum has been releasing setting material for their wild west hexcrawl piece by piece, a la Wolves Upon the Coast, and they've just released the ashcan version for their bespoke western system. Entitled In the Light of the Setting Sun it is slow funding on itch.

  • Mars Belongs Dead is an interesting project funding Drivethrurpg as part of ZineMonth. This is the first project I've seen funding through Drivethru (with promised upgrades based on seller status), and deals with a post-apocalyptic Barsoom.

  • I'm not familiar with Operant Game Labs, but they've just released a 13-room wizard's dungeon full of all manner of weirdness. It seems to be statted for generic OSR games, but the art is what sold me on this product; it's charming and lo-fi.

  • Paul Partington has released Tomb of the Arachnomancer, a solo gamebook that's nicely hyperlinked, making it easy to play as a pdf.

  • It's been awhile, but several years back I mentioned The Golden Age of Khares, a bespoke system for playing sandals and sorcery-style adventures; the author has just released a deluxe edition that looks pretty sweet!

  • Kobayashi, the creative force behind Black Sword Hack, has just released Assassins, Demons, and Dying Gods, a neat game where ordinary citizens are tasked by a god-like creature to kill demons lurking among the populace.

  • Die, Robot! is a fun-looking 0-level funnel for DCC set on the Purple Planet DCC setting.

  • I've got two crowdfunding projects going on right now: Issue 43 of Populated Hexes Monthly, which includes a dhampir playable race as class, and a reprint of Vol. 1 of the BX Advanced Bestiary, as the offset version is out of stock and I need to do another print run.

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